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Bug Maya Assignment

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Sooooo this was done a WHILE ago as my final for my 3D modeling class, and I felt pretty good about it since I'd only had about a month and 2 weeks or so of formal education in how to do 3D modeling =w= in my in-class critique I was told that the lava and flame effects (implemented in photoshop because I couldn't figure out how to use bifrost to render special FX) were a bit too detracting from the focus of the image and the bug should probably be lit up more~ aaaand that the bug's colors made it look like a green paper cut-out and I wasn't sure if they were referring to the flat textures or the color scheme or both~ I do agree that I could have improved upon the UV map textures, but because I was using Maya's built-in renderer Arnold instead of Mental Ray (at the time not available in 2017, but now is yay), and IIIIII don't have a CLUE yet how to create bump map textures with Arnold's standard shader, soooooo not my fault >>

Bug Assignment created for BYU's Pre-Animation program using AutoDesk Maya 2017 Student Edition
Art copyright Joe Spangler 2016 do not use or redistribute without my consent.
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